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Participating Frequently
November 7, 2019
Question

Why is the UI in Animate CC 2020 so big?

  • November 7, 2019
  • 4 replies
  • 6460 views

This feels like such a step forward and step back situation. Is there a way to make the new Animate CC 2020 layout a lot more compact? Im not talking about just the tool bar I mean everything else.

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4 replies

Known Participant
December 12, 2019

I agree 100%. The new library layout wastes a lot of space.

I think I'm getting back to the previous version of Animate.

Actually, it seems that version 20.0.1 solves the problem: when I set the UI setting to "compact", the library looks like before: compact & convenient! 🙂

Preran
Community Manager
Community Manager
December 18, 2019

Thank you for the feedback, everyone. I suggest using this form http://adobe.ly/1Ov9omX to share your observations directly with the team.

 

Thanks,

Preran

Participant
November 12, 2019

I agree! I work with a lot of symbols in the library and a lot of layers in the timeline, and it's useful to see more at a glance. Now the timeline layers and the library names have more vertical space, which is a big waste of space for me. 

Community Expert
November 11, 2019

You can change your workspace, and you can also remove the panels you don't use as much, and reconfigure the entire workspace. You can also go under Preferences and change the preferences to "Expert Preferences" which tightens up the keyframes a bunch, and makes Animate much more compact. I place all my tools on the left hand side so it saves space and makes it compact.

 

Here is a video on how to manage your workspace (with an older version) but you can get it pretty close to the same layout with the new version

 

 

Hope this helps!

mark

headTrix, Inc. | Adobe Certified Training & Consulting
Participant
December 3, 2019

I admit I like the better visibility on the frame number, and it definitely feels like the sensitivity on the sliders is a lot better, it used to be harder to adjust brush size by hand, but these are still some huge margins on the properties and tools windows. I was also able to skinny things up a bit on the timeline by changing to Expert mode, it'd be nice if that also narrowed the vertical space on the other panels.  That little section on the tool bar where you change the brush settings on the lower left is something I use frequently and I keep it undocked so I can move it closer to where I'm drawing, if I try to squeeze the vertical size any tighter than that it just crops off the bottom which is the main area I like to click.

1920x1080:

n. tilcheff
Legend
November 7, 2019

Well... It is a padding issue. Because, you know, "space it out and it looks prettier".

They decided to cater to touch and high resolutions screens. 

 

Now people on 1920x1080 screens can't even fit the panels they need in.

 

It is one step forward and two steps back situation, if you ask me.

 

Nick - Character Designer and Animator, Flash user since 1998 | Member of the Flanimate Power Tools team - extensions for character animation
Participant
November 9, 2019

Yeah this is not an improvement. Adobe may be providing the tools for designing UX, but they're a long way from being their own best ambassadors.

 

But it's the same every year, and it's not even just Adobe. Deep breath. Plough on. 😕😕

 

Now, wasn't all this UI redesign supposed to be CSS driven? Can we have access to that so we can fix layout & palette?

 

 

 

 

 

 

 

n. tilcheff
Legend
November 9, 2019

I did tell them multiple times during the prerelase testing that this is a serious issue and users need to be able to control size and spacing; said that at least two levels of padding/density have to be available for everything, even three.

 

Also: no one in their right mind would use a finger to control anything when they have the most precise selection device in their hand - a Wacom stylus. The only touch interactions I could picture would be pan and zoom.

Touch is not suitable for creating art, it is for consumption and fun, regardless of what is being pushed by marketing.

 

If I use a piano analogy it will go like this:

"We've made the keys 10cm wide to optimise the keyboard for all those pianists who play with mittens on and for bears with musical inclination."

 

Now I can't fit the panels I need for work on a 1920x1080 screen. Many people use Animate on laptops with lower resolution than this. I can see that MacBook 13 users tend to often run their displays at 1280x800.

 

Nick - Character Designer and Animator, Flash user since 1998 | Member of the Flanimate Power Tools team - extensions for character animation