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Hey, quick question. So I have a pretty big screen for a laptop (3840x2160). Will lowering the resolution help with adobe animate performance? Like processor and graphics card wise? I've tried a few times and it seems to help a bit but not sure if thats just my immagination. Also searched for answers online, but I get conflicting answers so I was hoping an adobe employee might have a bit more insight?
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i have the same screen size and the answer is no.
however, what you put into animate has an impact on performance. ie, if you use bitmaps or static movieclips, enable cacheAsBitmap and if there's no mouse interaction with a movieclip, assign mouseEnabled to false and if there are children that don't need to interact with the mouse use the mouseChildren property and assign false.
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thanks. I rarely use moveclips and bitmaps though. Is there something you could do with graphic symbols or layer parenting (which I use a ton of)?
Or the line tool, its honestly the one thing that kind of started me down this path of trying to use my laptop more efficiently?
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no, you can expect problems with those.
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ok...so is it fair to assume movie clips use less computer power than graphic symbols?
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no, not necessarily. it depends on the contents
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it's difficult to summarize. i have a chapter devoted to in a book i wrote and many of the techniques aren't conducive to forum explanation.
the easiest stuff with the most impact probably don't apply to you. eg, if you're doing frame by frame animation of complex graphics, which is cpu-demanding, there's nothing you can do.
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ah...this might explain why i'm having more trouble the further I go. To make things look better ive been steadily putting in more and more frame by frame animations with more and more detail into each new project.
I'd love to see the book you wrote about the software, what is it called?
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it's really out if date unless you're making mobile apps and the have, at least, intermediate knowledge of actionscript coding.