It just happens so that I recently published this article: Understanding symbol registration in Flash and Animate | electric dog :: flanimate power tools
If I understand your question correctly, the text, examples and video will give you all the answers you need.
Hope this helps
Thank you so much! This was very helpful.
You, again, to save my bacon! The relationship between the Registration and Transformation points is SO confusing and not explained...until now! Cheers and have a "thanks mate" ale!
Yeah, mate, when things are clear, you are in control and can start actually having fun
This morning, I moved the art within a symbol so that the registration point was where I wanted it to be. Then, in the timeline where I had placed that symbol, I double-clicked the transformation point (while in the Free Transform tool) and it moved right to the registration point.
Best of all, all transformation animations now work as expected. Made a much better start to my day.
YAY! Thanks again!
Select the object or image on the stage, go into properties - advanced settings and you will see the anchor settings where you can select the center.
Would you, please, provide a screen shot of "properties - advanced settings and you will see the anchor settings where you can select the center"?
I also would like to see that "properties - advanced settings" screen shot.
you made me wonder
Hi guys, II was wrong but you can adjust the stage anchor at least with this method. Other method is more correct. You set your anchor when converting to symbol, those little squares are clickable.
Just to clarify, mostly for others that might come across this topic some time in the future.
Consistency of terminology is important, because it makes communication easier and understandable.
In the context of Flash / Animate we should only use these two terms: Registration Point (1) and Transformation Point (2).
The first (1) refers to the 0.0 point of the internal coordinate system of a Symbol.
The second (2) is an attribute of the Symbol Instance and centre of all instance transformations.
Words such as 'anchor', 'stage anchor', 'pivot' and 'center point' are not part of the Flash / Animate terminology and make communication ineffective.
To actually answer this guy's question, just press Q to select the Free Transform tool (or click it on the toolbar). The transformation point will then appear on any selected stage instance as a small solid circle that you can drag around.
To change a symbol's registration point (its "native" center), you have to physically move the content around in the library symbol. This will affect every instance of the symbol. This tends to not be very useful though, since no matter where a symbol's registration point is, when you drag it onto the stage its transformation point will always default to the physical center of the symbol.