Skip to main content
Known Participant
May 8, 2018
Answered

How to make sure lock fill and object drawing don't automatically come on

  • May 8, 2018
  • 6 replies
  • 13430 views

As I'm switching between brush tool and the fill bucket tool, unless I happen to be hitting the letter "J" over and over again whenever this happens (which I don't think I am), both object drawing and/or lock fill keep getting automatically toggled on seemingly by themselves. How do I stop them from doing this? This is extremely frustrating because I'm just trying to color in my frames with the brush and bucket tool and then when the object drawing mode comes on, I can't use the bucket tool. (why pray tell would they design this program to make it so challenging to fill in colors?)

Adobe Animate/Flash has had this problem for *years* -- people keep running into the problem of the brush tool going into object drawing mode, and then people get really frustrated with using the fill bucket tool because you can't fill inside lines that are drawn in object drawing mode. Adobe Animate will tell you when you're trying to draw in a locked layer but they won't tell you why you can't use the bucket tool in object drawn lines. I wish this would be fixed.

This topic has been closed for replies.
Correct answer _keyframer

Oh yeah, where in the keyboard shortcuts menu can I find Object Drawing mode so I can change its hotkey?


Edit > Keyboard Shortcuts...then just type in "Object Drawing" in the search field to find it

6 replies

chenjil43641795
Legend
May 9, 2018

Batch color changes, you can use Find or replace

But

No automatic recognition, so you can't fill an empty place.

There is no way to remove color,

Pencils and pens are not recognized.

chenjil43641795
Legend
May 9, 2018

There are 2 ways of changing speed.

1,Select the frame range to be variable and drag at the edge

2,In the Properties panel, select Reduce frame spacing, then set frame speed, set what you want, and then cancel the frame spacing and change the frame speed back.(But this is a whole change.)

chenjil43641795
Legend
May 9, 2018

Therefore, it is difficult to understand the difference between the different industries, the gap is very large.

I can't speak English,

Could understand what he meant.

Because we're all doing animation.

chenjil43641795
Legend
May 9, 2018

I can't speak English, so I don't understand what you're saying.

I can demonstrate my operating procedures and I don't know if it will help you.

Do not use Group features.

Use, modify-merge objects-union.

Draw separately with brushes and pencils.

Green Line for closed graphics.

Red lines are used to draw light.

The blue line is to draw the shaded area.

When you add a new stroke or brush, merge the objects again.

Notice here that I set the merge object to Ctrl + G.

Default is no shortcut key.

This needs to be in the editing options,

setting in shortcut keys options

bemirryAuthor
Known Participant
May 9, 2018

When I tried this, I kind of ran into more trouble. Upon combining objects together with union, they all become objects I can't draw over -- I'd prefer to be able to draw/fill on top of them. I also find I prefer them to be in parts. For example, I keep the highlights of different objects each in their own zones.

There seem to be 2 different kinds of things I can select -- objects and... the other thing?

This first shot is what I prefer to see when I select my colorings/lines:

For my purposes, this is actually what I don't want to see when I select any part of my line/fills:

If I do combine--> union, then everything seems to turn into objects I can't draw nor fill on top of if I wanted to. So what I've realized is that for my purposes, I really don't want my whole selection looking like this (both the object and the other thing included when I select all my coloring work in the same frame and layer):

I may not be an expert nor know all the proper terminology, all I really want is something that works.

**Long story short though:

- go to edit -> keyboard shortcuts

- type in "object drawing"

What I decided to do was remove the hotkey for it, currently for my purposes removing the hotkey for it seems to have solved the issue of the paint bucket tool seemingly just not working if it gets mixed in with the other types of lines. I worked for a few hours having done this and making sure I have no orange-highlighted lines/fill zones when I select stuff, and everything seems to work smoothly.

Thank you guys so much for all your help.

chenjil43641795
Legend
May 9, 2018

My understanding is wrong.

You found a way.

That's good.

anime , processing a lot of storyboard, line draft.

Each person is responsible for a whole lens.

The entire animation is a line draft..

Finally, fill the image with color.

Many people will do the same 1 roles.

animation,The animation of your place.

is to have 1 people do roles animations.

Relative process,

More demand for good painting ability

The process is different and therefore leads to an understanding of deviations.

chenjil43641795
Legend
May 9, 2018

I just want to whine.

Adobe is so unfriendly to animators.

Many defects do not make up.

Many of the features required for animations have not yet been developed.

Three kinds of animation production process.

cartoons(Drawing is the main, very exaggerated, need to draw the function well),

animation,(Various forms and references, automatic closing line, coloring, automatic voice mouth)

anime.(Powerful library, batch processing, automatic identification of red and blue lines,Automatic sound mouth system,Automatically color, go color, replace color,layout)

None of these animation processes are implemented.

Always developing in programming.

But it turned out to be less than other languages. Animators also learn code.

Really is a very disturbing software.

is the development team full of programmers?

No animated animators?

bemirryAuthor
Known Participant
May 9, 2018

I know. Like, is there an easier way to color in each of my frames while adding shade on top of my base color but below the outlines?? Why can't I put in airbrush-looking brush strokes right in Animate? I actually have a student who does all her animation in Photoshop specifically because of the lack of airbrushing in Animate -- instead we have to use clean hard lines.

Sometimes my lines get dragged out randomly, like they turn into blobs, as I'm drawing them. Sometimes they get erased by themselves while I'm drawing (thank god for CTRL + Z, but why should I have to put up with these defects??), and also I had a student make a transformation on a character and the blonde hair kept turning black when he deselected his character.

Also... changing the FPS is so unintuitive. WHY, again pray tell, would you have an FPS indicator right near your playback options but NOT be able to change it from there? So many of my students have trouble with this and all end up animating at 24FPS because it's the default and it looks as if Animate won't let you change it. Even when I try to find the actual way to change the FPS, for now I just fumble with the cursor tool and going to the Properties tab in order to find it. I swear, EVERYBODY I've seen who tries to figure out the FPS first clicks on the one right near your playback options at the bottom of the software tries to click on the greyed out framerate and then goes "oh I can't change it." This is more asinine than it needs to be, because it's such a simple little thing but it is extremely *important* for us animators -- I usually start at 6FPS with my students because we only have an hour to work per session and sometimes we just want to make animations that could be for video game graphics.

I could go on all day about how I despise Adobe software *rolls eyes* but this is what we're stuck with. Thank you to friendly members of the community who use the program and bother to go to the forums and help out disgruntled people like me =___=

_keyframer
Community Expert
Community Expert
May 9, 2018

Like, is there an easier way to color in each of my frames while adding shade on top of my base color but below the outlines??

So to follow you here, you want an easy way to color separate frames containing different art, and at the same time adding some shading automatically on the top of the base color and below the outlines? I'm still not even sure what that means. Can you explain it differently?

Why can't I put in airbrush-looking brush strokes right in Animate? I actually have a student who does all her animation in Photoshop specifically because of the lack of airbrushing in Animate -- instead we have to use clean hard lines.

Animate has always been a vector based tool. You are describing raster-based paint effects (real media brushes) that exist in bitmap editing programs. Vectors are very different. The advantage with vectors is resolution free graphics.

Sometimes my lines get dragged out randomly, like they turn into blobs, as I'm drawing them. Sometimes they get erased by themselves while I'm drawing (thank god for CTRL + Z, but why should I have to put up with these defects??), and also I had a student make a transformation on a character and the blonde hair kept turning black when he deselected his character.

This sometimes happens when vectors overlap and the points become too complex for the underlining math that makes up each stroke. The Brush tool has a smoothness slider that can help and is worth playing around with. Object Drawing mode is also a tool that can help avoid this - but it doesn't happen often enough for it to be a deal breaker. As for the character and the blonde hair turning black, sometimes of you select the vector art in question and optimize/smooth it, the vector information is changed enough that the issue of them turning black won't happen.

Also... changing the FPS is so unintuitive. WHY, again pray tell, would you have an FPS indicator right near your playback options but NOT be able to change it from there? So many of my students have trouble with this and all end up animating at 24FPS because it's the default and it looks as if Animate won't let you change it...

You set the frame rate when you create a new document. It's in the document's properties. Most animation and video programs are setup this way. To change a document's frame rate after it has been created is simply Ctrl + J (Document Properties or Modify > Document from the menu. If the FPS could be changed from the timeline panel, then many would probably accidentally change it and then complain that it shouldn't be there.

I could go on all day about how I despise Adobe software *rolls eyes* but this is what we're stuck with. Thank you to friendly members of the community who use the program and bother to go to the forums and help out disgruntled people like me =___=
Venting is okay. Glad we got that out. Deep breaths.
Animate is software. It can't and will never read our minds. When we pick up a hammer, it knows not the size or style house we want to build with it. Like a hammer, Animate is just a tool. We can't expect it to intuitively understand what we want it to do for us.

Animator and content creator for Animate CC
_keyframer
Community Expert
Community Expert
May 8, 2018

I can totally see why this would be frustrating but I just tested what you described and it works just fine for me. Here's what I did and please tell me if I misunderstood your process:

1. I select the Brush tool (B) and have Object Drawing mode on.

2. Draw a circle and make sure it is a closed circle.

3. I select the Bucket tool (K).

4. I click inside the circle that is an Object Drawing.

Result: my circle gets filled (with the same color I used with the Brush tool).

It should work for you.

Animator and content creator for Animate CC
bemirryAuthor
Known Participant
May 8, 2018

Ok, I followed the exact steps you described, and it does work exactly as you said -- so now I'm really confused, because the way I'd been fixing up my problems of not being able to fill closed loops is turning OFF object drawing mode. What I noticed was if I tried to fill in areas that were a mix of lines that were objects and not objects, the fill bucket tool wouldn't work even though there are no gaps (I think that's what's happening) -- I have a lot of frames to color in, and a lot of the times the fill bucket tool just *doesn't* fill for me, and the fix that worked for me was turning OFF object drawing mode. But then it'd toggle/turn on by itself again, and then I'd find myself failing to fill in areas with the bucket.

Mostly my question is how to make sure the object drawing mode doesn't automatically get toggled -- hard to replicate the scenario since it usually happens when I'm filling in frames for hours.

_keyframer
Community Expert
Community Expert
May 8, 2018

I've made the same mistake before by accidentally have OD mode on. Then I go to fill my shapes and it won't. But from experience I learned to check my art by selecting all and there's a distinct visual difference between raw vector art and vector art inside an Object Drawing.

Here's what I end up doing: Ctrl + B (Break Apart). This breaks up the Object Drawings and everything will raw vector art. Then deselect all and fill. if you have a lot of frames like this, you can use the Edit Multiple Frames feature to break apart Object Drawings across multiple frames at once.

Now, if accidentally drawing with OD mode on is happening because of inadvertent fat-fingering on the J key due to its proximity to the Bucket (K) shortcut or Brush (B), then duplicate your shortcuts and assign Object Drawing mode a totally different key in a land far far away...

Animator and content creator for Animate CC