First I'd like to say how totally stoked I am that Highlight Recovery is working so much better than it used to - thank you, thank you, thank you...
Second, the recovered highlights still lack detail and are flat - the recovered highlight tones tend to be compressed. If I have the time, I often use local adjustment to lower exposure a smidge and contrast a lot to bring out more detail in the highlights, instead of recovery. (Note: clarity only works in the mid-tones).
Fill Light is magical - brings out detail in shadows in a very natural and beautiful way. Highlight recovery however - not so much.
So, this FR/Idea is to bring out more intra-highlight detail when doing recovery.
It is my understanding that Fill & Recovery both use masking to keep from compressing midtones while expanding darks & lights respectively. As of Lr3, this works *very* well. I'd just like to see some contrast reduction applied in the masked highlights to bring out tonal detail in the highlights. This is essentially what I do now manually using locals, but its painstaking. As long as the mask is already active to isolate the highlights, why not use it to spread out those highlight tones?
Bonus Idea: Allow additional adjustments to be applied by user to both shadow masked and highlight masked regions, so user could manually control not only contrast, but hue and such stuff...
PS - If you like this idea, don't forget to click the '+1' button below.