About pinning feet on the floor- This subject again... Sorry.
Hello there,
I am really sorry to bring this same thing up again, but I just cannot figure out how to make this thing work. I have been trying to pin this character's feet on the ground but I just cannot do it. First of all, when I choose a layer I get a yellow line around the character instead of only that blue frame I see in tutorials. I don't know why this happens? I wonder if this is related to the problem? So how to choose the "body" without the yellow line appearing?
I've also been reading tutorials and watching tutorials, but I am not sure what they mean or if I am missing something. I found this answer from the forum:
"Pinning (i.e. Fixed handles) pins the handle relative to the origin handle of its group (the one with the dashed circle around it). If that origin handle itself is being moved (e.g. with a Draggable or Head handle, or a containing group's origin), it will bring the Fixed handles along with it. The fix is usually to untag the origin, and instead tag a regular handle. Or, place the fixed handles in a parent group instead (but still on the same mesh)."
... but unfortunately I am too newbie with this kind of a thing to understand the answer well enough to actually DO anything. I also found talk about the " handle fixer " but I didn't find anything else but options to "remove, rename and hide " there. So this option that was mentioned somewhere didn't help either. Unless I missed something?
This puppet is indeed made from the beginning by myself so according to a reply I found I should have to " re-apply it to the root of your puppet if you have any Fixed handles" which is something I don't understand either..
So basically... could somebody please be so kind and patient and walk me through this pinning problem with some incredibly clear way?
I have also another problem with the character's eyes. They seem " soft " but I would like them to be more solid instead. How could I control the "hardness" of the eyes?
Thank you SO much for your time!
Johanna

