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Hi there, i am simply copy paste the existing character mouth and give it a new name (funny mouth) in PS as in the ss below:
But after save and going back to CA, the character new mouth was used a same name as the copied one. How do i solve this? and let say it still a duplicate name, if i set different key for the trigger, do they still works?
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I'm not seeing the "funny mouth" in your hierarchy, just the sad mouth twice. Also, "Stick out Tongue" should be in the same group as your happy and sad mouths. Finally, at least one of the mouths in your group should be visible. At the moment, none are.
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if the mouth layers are named properly (Neutral, AA, D, Ee, etc.) then Character Animator can automaticaly sync them up for you. If you name them odd names such as "funny mouth" it will not recognize the layer, and then you will have to synch each mouth by tagging it in Rig mode so that character animator knows which layer to show for each sound.
Hope that helps.
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