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alank99101739
Brainiac
February 8, 2018
Question

Background processes hanging around after rendering a scene?

  • February 8, 2018
  • 3 replies
  • 1391 views

I queue up say 20 scenes to be rendered via media encoder (using CTRL-M in Ch), then go off and do something else. When I come back, I have a page full of character animator processes, hogging memory. It is like they are not exiting at the end of a render, so eventually the computer runs out of memory.  Exiting Media Encoder causes the processes to exit (and memory is freed up). Does this look like a bug? It means I cannot queue all the scenes in one hit and leave the computer on overnight to complete the render. (I think my episodes take about 4 hours to render on my lightweight laptop.)

Alan

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3 replies

Community Manager
February 8, 2018

You've nailed the bug. We're not releasing the process when it's no longer needed. This only happens when the application receiving the CH scene quits. Unfortunately, it sounds like that's not a suitable workaround for you.

I'm currently testing some beta code that fixes this problem. Feel free to IM me through the forum if you're interested in being added to the beta. Unfortunately, since this is a Dynamic Link issue, you would need to be using the beta for both CH and AME.

Dan R.

CH QA

alank99101739
Brainiac
February 11, 2018

Rendering by media encoding is almost 50% faster on my laptop when I exit Ch and just leave Media encoder running. So yes, it is nice to be able to exit Ch while rendering.

It is not a critical bug - when you know about it there is a workaround (exit everything after a big render). But it took me a while to work out why some renders were failing sometimes and working other times - it was just running out of memory.

oksamurai
Community Manager
Community Manager
February 8, 2018

It sounds like this may be a known bug. We're talking to the AME team today, so thanks for your helpful screenshot.

Unfortunately, for now I'd say try one at a time.

oksamurai
Community Manager
Community Manager
February 8, 2018

Good question. Asking the team.