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House of Sugars
Inspiring
October 1, 2017
Answered

Can I make her wings flap?

  • October 1, 2017
  • 2 replies
  • 4305 views

Scene_2.mp4 - Google Drive I've switched from the AE I was using at the beginning of this clip to the CA I used at the end....much prefer the CA!! Now I need to bring 'Lizzy' back in and her wings need to flutter, any ideas how I might best achieve that in CA before I get in there and start noodeling around?

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    Correct answer Inventsable

    OK I'm completely stuck .And I can't figure out what "You have cycle layers added at the top of the character"means!


    2 replies

    House of Sugars
    Inspiring
    October 4, 2017

    I can't figure out why she's disappearing in 'record' mode....I see a wire frame....LizzieCA.puppet - Google Drive

    oksamurai
    Legend
    October 4, 2017

    You have cycle layers added at the top of the character - instead, you want it on the group you want to animate. Watch the video or check out any example puppet with cycle layers and see where they put the behaviors - it's on the groups themselves. In this case, you'd want 2 - one for each wing group (right and left).

    Inventsable
    Legend
    October 5, 2017

    That's very kind!! No doubt I'll be needing help again soon!
    What if I want to speed up the wings or slow them down? How is that achieved?


    No problem! Glad to hear you have it working.

    Also, just a thought--if the wings will always be in sync and will always mirror one another, then I don't see any real reason to have them in separate layers like Right and Left. So if you have more problems with syncing in the future, one solution would be if you kept them on the same layer and just cycle through a dual Wings Group.

    oksamurai
    Legend
    October 2, 2017

    Yes - do a cycle layers sequence. Keyboard Triggers & Cycle Layers (Adobe Character Animator Tutorial) - YouTube

    Make a group with slight variations for each layer inside and then add the cycle layers behavior to it in CH. You could probably get away with just a super fast 2-frame in/out animation.