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Participant
May 20, 2020
Answered

Can't get the eyes of my character to work

  • May 20, 2020
  • 4 replies
  • 1849 views

I created my charcter from scratch and I can't seem to get the eyes to work, the eyeball of my characters right eye and the left eye would just stay fixed and not move whatsoever, the only movement I can get is when my left eye is in its blink state in which it stretches out of proportion. Im new to character animator so I'm really not sure

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Correct answer alank99101739

Sorry the instructions were not clear. Basically avoid paths with colons in them. Avoid putting tags onto handles in layers, instead put the tags onto the layers directly. So in Left Eye I think you have a handle which you added the Left Pupil tag. That is why it is saying ".../Left Eye:Left Pupil". Delete that handle. Then select the Left Pupil layer and add the Left Pupil tag (in the property panel to the right). You should see the path now as ".../Left Eye/Left Pupil". The slash instead of a colon is important.

 

Note I noticed Left Eye I think was not tagged but Right Eye was. I would make sure both layers are correctly tagged.

 

You might also like to put the "Head" tag on the "Body" layer. Sometimes it likes to know the hierarchy and only looks for things under the relevant parent (e.g. only looks for pupils under an eye, so if it fails to find the eye, it will fail to find the pupil).

4 replies

alank99101739
alank99101739Correct answer
Legend
May 22, 2020

Sorry the instructions were not clear. Basically avoid paths with colons in them. Avoid putting tags onto handles in layers, instead put the tags onto the layers directly. So in Left Eye I think you have a handle which you added the Left Pupil tag. That is why it is saying ".../Left Eye:Left Pupil". Delete that handle. Then select the Left Pupil layer and add the Left Pupil tag (in the property panel to the right). You should see the path now as ".../Left Eye/Left Pupil". The slash instead of a colon is important.

 

Note I noticed Left Eye I think was not tagged but Right Eye was. I would make sure both layers are correctly tagged.

 

You might also like to put the "Head" tag on the "Body" layer. Sometimes it likes to know the hierarchy and only looks for things under the relevant parent (e.g. only looks for pupils under an eye, so if it fails to find the eye, it will fail to find the pupil).

Participant
May 22, 2020

Thanks a lot, it works now. Couldn't have done it without you alank.

alank99101739
Legend
May 22, 2020

Ah! Thank you, perfect. I think I can see the problem from that. In Eye Gaze, you can see that it found things, but sometimes there is a "/" and sometimes a ":". The "/" is for a child layer, the ":" is for a handle on that layer. So for the Pupil layers, it says "Newt/Body/Left Eye:Left Pupil". Note the ":". I think you have added a handle on the Left Eye layer then tagged that handle. It has not picked up the Left Pupil layer, which is the independent layer under it. That is, the path when correct should be Newt/Body/Left Eye/Left Pupil" when you get it right.

 

Go to the Left Eye layer, look for a handle with Left Pupil tag on it, and delete it. You may also notice there is a "1" on the Left Eye layer - this is a count of handles on the layer. So that will probably disappear as well (and its fine).

 

Once you do that there is a strong chance it will start working. The problem is it is moving the center of the eyeball (and the pupil follows that attach point), you are not actually moving the pupil at the moment, because it attached to the wrong thing.

Participant
May 22, 2020

Aight yeah it's as you said in the last paragraph about the pupils actually not moving, please bestow upon me your knowledge of how this issue may be resolved. 

Also here's the face rig now

Heres what happened, the eyeballs line art still moves stretches around dragged but if I were to delete the pupil tag from the left eye and the right eye, the eyeball and pupil will stay still.

alank99101739
Legend
May 21, 2020

Nothing leaps out as wrong from the puppet hierarchy. The main thing that worries me is the "old stuff or replacements" at the bottom. I would try deleting from the Rig panel. It is interesting that moving the pupil warps the eyeball layer. That makes me suspect the tagging is not quite right.

 

Next requested screenshot. In rig mode, if you expand the Eye Gaze (and maybe Face) behaviors, there are sections like "Views" and "Handles". Could you expand these out fully and share a screenshot. It should show the layers it has bound to. I am particularly interested in the Left Eye, Left Pupil etc layers that it has bound to. Are they right? is there anything binding to a strange layer. The fact that the pupils is moving, but the eyeball is warping, indicates to me that somehow the pupil is not independent, which might mean the wrong thing is tagged somehow.

 

If this does not sort it, next step is probably uploading the puppet via Google Drive or similar if you can. It is probably a simple thing, but it can be hard to debug remotely.

 

I would also check the tags on layers to make sure they are sensible.

Participant
May 21, 2020

Yes Chief

and not sure if this is what you wanted here are the origins in the left eye

alank99101739
Legend
May 20, 2020

Could you provide a screenshot of the rigging hierarchy? So we can see the layer structure, what is independent etc.

Participant
May 21, 2020
 

Sorry for taking so long to respond, this is what I have so far, I did some alterations from my last post and now the left eye does move and so does the right, but the eyeballs line art would wrap around the pupil wherever it looks.

below is an example of what I mean