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Known Participant
October 25, 2023
Question

Can you add space between audio takes in a timeline?

  • October 25, 2023
  • 1 reply
  • 1529 views

I have my audio and visenes in a timeline. Is there a way of adding space in a timeline that will give me a few more seconds between audio clips. 

 

(I know I can add space in the original audio clip and bring it back in, then I have to somehow lineup all of my visenes in the timeline. - I would just like to add space in the timeline.)

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1 reply

Community Manager
October 25, 2023

I was initially thinking you could just select and move the clips over, but it sounds like they are part of a single audio track.

There's two commands that might help. One is the split command in the Edit menu. Select the tracks you want to insert gaps into, run the split command and then select the items on one side of the split and move them over together (that way they stay aligned).


You can also create a work area (via the Timeline menu's Set Work Area Start to Playhead and Set Work Area End to Playhead commands) and then use the Timeline menu item "Insert Time" command and it'll also add the gap for the items selected when the command is invoked.


Hopefully that helps.

Known Participant
October 26, 2023

Thanks for that response. I'm aware of the split command. 

Here's my dilema... 
I brought in a single 5 minute dialogue track. Then I created and edited all of the Visines. There are about 30 different audio sections in that track.  I will render each separately and edit them in Premiere.  I thought I could just 'simply' move the visines and audio tracks over.  The challenge is that the split duplicates layers so you end up with a ridiculously complicated timeline. Do this thirty times, add in a variety of actions, triggers etc and you've got a timeline with hundreds of lines in it - which is a mess. 

I was hoping I cut just cut and drag the viscenses and audio pieces to the right. I don't know why split audio would need to go on a separate track - this doesn't happen in any other software.


In hindsight I wish I had known to add in extra space between takes directly on the oringial audio track to give me run-in and run-out leeway in the delivery of lines for characters. I.e. you may want to have a character drink his beer, then put it down before he starts talking. This would require extra time. Spliting whatever is in your timeline will allow you to do this... but it also creates a huge mess of layers on that same timeline.

I'm still hoping I am still missing a basic workflow process here because:
1. You start a project with a characters audio track first. 
2. You can't 'guess' at exactly how much time you'll need before and after each delivery (i.e. like accounting for reactions) until you actually record the performance in ACA.
3. While recording the performance, the only way (as I see it) to add neede space is to duplicate everything into a whack of new lines. If you have 10 minutes of audio with 90 different deliveries - your timeline becomes... an infinite mess.

 

I'm not sure how easy / complicated it's going to be to have to 'shy' and 'unshy' everything whenever I want to access a specific line. I.e. If I 'shy' all of the many visine layers - to make a visene correction I'd then have to 'unshy' the visine layer somewhere down the timeline every time.

 

It would be far easier if all of the visines and all of the audio tracks (split or non-split) were together at the top on just two lines.

 

I still hope I'm missing a workflow issue here.

 

thanks.

Community Manager
October 30, 2023

Thanks for responding and for those suggestions - I appreciate it. One last question...

Is there a suggestion for a better audio workflow in ACA. Lets say you are doing 5 minutes of single cartoon character animation. What is the best way to prepare / import / edit audio. It seems to me that I should be adding lots of space between each line / take on the original audio track to avoid having to cut the audio in multiple sections (as discussed.) I've never heard / seen that advice - and obviously didn't use it, but what else could you to to minimize the problem we're discussing?


Given the limitations discussed, I'd say the best way to avoid the issues is to have a relatively final mixdown of the audio (this tutorial seems to take that approach) prior to doing the Character Animator part of the workflow (split per character if you have multiple characters since that makes it easier to run compute lip sync for each one separately and also keeping sound effects or background sounds in a separate track so as to avoid trigging unwanted mouth shapes).