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Participant
September 1, 2022
Answered

Character Animator Headless taking up too much memory

  • September 1, 2022
  • 2 replies
  • 360 views

I have a Character Animator scene that is about an hour and a half. When loading that Ch project in After Effects, Adobe Ch Headless takes 12 GB of RAM. That's too much and causes a low memory warning in After Effects so I can only play previews that are less than 10 seconds. Is there anything I can do to make Character Animator use memory more efficiently?

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Correct answer oksamurai

Yeah, that's a long time, and basically CH dynamic link has to render every frame before it will preview in AE/PR. Splitting up into smaller scenes or temporarily turning off some behaviors would help, or trying File > Export PNG sequence and WAV should go faster.

2 replies

oksamurai
Community Manager
oksamuraiCommunity ManagerCorrect answer
Community Manager
September 6, 2022

Yeah, that's a long time, and basically CH dynamic link has to render every frame before it will preview in AE/PR. Splitting up into smaller scenes or temporarily turning off some behaviors would help, or trying File > Export PNG sequence and WAV should go faster.

alank99101739
Legend
September 1, 2022

Can you split it into multiple shorter scenes? E.g. duplicate scene and delete half the contents per scene? (I would try on a copy of the project first!) I don't know the exact reason why its using so much memory and whether this would help, but I assume you effectively did a livestream or similar. Its the best I can think of.

Participant
September 2, 2022

Basically, yes, it's a long podcast. There's no cuts but I guess I can try splitting it in the middle where there is some silence. If only Character Animator would manage memory more effectively on its own 🙄