Character Animator Headless taking up too much memory

New Here ,
Sep 01, 2022 Sep 01, 2022

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I have a Character Animator scene that is about an hour and a half. When loading that Ch project in After Effects, Adobe Ch Headless takes 12 GB of RAM. That's too much and causes a low memory warning in After Effects so I can only play previews that are less than 10 seconds. Is there anything I can do to make Character Animator use memory more efficiently?

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LEGEND ,
Sep 01, 2022 Sep 01, 2022

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Can you split it into multiple shorter scenes? E.g. duplicate scene and delete half the contents per scene? (I would try on a copy of the project first!) I don't know the exact reason why its using so much memory and whether this would help, but I assume you effectively did a livestream or similar. Its the best I can think of.

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New Here ,
Sep 02, 2022 Sep 02, 2022

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Basically, yes, it's a long podcast. There's no cuts but I guess I can try splitting it in the middle where there is some silence. If only Character Animator would manage memory more effectively on its own 🙄

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Adobe Employee ,
Sep 06, 2022 Sep 06, 2022

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Yeah, that's a long time, and basically CH dynamic link has to render every frame before it will preview in AE/PR. Splitting up into smaller scenes or temporarily turning off some behaviors would help, or trying File > Export PNG sequence and WAV should go faster.

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