Character Animator is still a buggy mess and not worth the struggle
As someone who has been around since the Beta versions and was part of the beta program...
I took a break about 2 years ago from CH to let it catch up and relieve myself of all the unneccessary stress. As a beta it had so much potential. It was worth the months of crashes, bugs, brute force workarounds, struggles, and redoing the same crap 40 times because the artwork sync method was so horrendous that the tiniest change would blow up 100s of hours of work in one second.
Now its late 2022, the new features were super enticing so I came back to try it out. I am remembering why I left. Using Illustrator with CH is the most unfriendly combo in history. Illustrator can't handle moving items in hidden (not locked) folders (which in this workflow is a fugging nightmare) it also can't duplicate layers without revising the layer name, and even if you can get over that, the files still corrupt during sync even when no layer structure has been changed. I have spent 12 hour today and literally have zero to show for it. Using Illustrator from a layer control heavy workflow opened my eyes to just how flawed Illustrator is. Hidden is not Locked, ADOBE! They are very different terms with very different purposes. CH Team: Your product will never succeed if you don't get better communication with the other product teams. Tell the Illustrator team you need changes to support your cross app compatibilty. Photoshop handles hidden layers correctly. Maybe go ask their team.
