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Participating Frequently
October 17, 2023
Question

Character Animator Puppet not body tracking legs

  • October 17, 2023
  • 3 replies
  • 5328 views

Hey fellow creators,

 

I have a puppet that responds to body tracking for my upper body but, for some reason, will not react to my lower body at all. Not even waist and hip movement is fluid enough. I am able to drag the legs, and I have successfully added a walking animation via arrow key triggers. However, when I calibrate and attempt to lift my legs, the puppet does not respond. I have deleted and re-added so many bones and handles. I ensured hip, heel, toe, and ankle tags were indeed tagged. I have changed gravity settings, pin settings, and introduced limb IK and nothing seems to solve the issue. Attached are screenshots of the puppet rig and the Photoshop layers. 

 

I am so close to closing out this project, if anyone has any ideas other than restarting with a different puppet template, I would greatly appreciate it.

Thank you all for taking the time to read and help.

 

Have a wonderful day,

Autumnatic Media

    This topic has been closed for replies.

    3 replies

    TheOriginalGC
    Community Expert
    Community Expert
    October 18, 2023

    I see a head layer, but no body layer. 

    Participating Frequently
    October 18, 2023

    So do you mean the "torso" and "left quarter" do not have the correct rigging? Because that is the only body structure that came with the puppet template and within both of those layers are torso, pelvis, both hips, arms etc. Is that incorrect?

    Adobe Employee
    November 1, 2023

    Puppet Maker (adobe.com)

     

    I used Utility Andy as my template and was able to do everything but body tracking pretty much. I was comfortable using this design for this project because I noticed I could see and interact with the whole body before making any edits. The original post did not exclusively mention whether body tracking is or is not available, whereas some puppets do specify what tracking can be used; I assumed this would be okay to start with. I did not mess with bones until recently when troubleshooting for leg tracking began, so one should be able to use this base to work out any potential issues.


    Quickly checked Andy is rigged for full-body motions with the Motion Library (add Motion Library at the Puppet layer, not at the top). This confirms that Andy should work with full-body tracking.

    To add a little more to @TheOriginalGC 's post, the body tracking defaults to tracking the upper body only because this is the primary use case for many users sitting relatively close to the webcams.

    kglad
    Community Expert
    Community Expert
    October 18, 2023

    in the future, to find the best place to post your message, use the list here, https://community.adobe.com/

    p.s. i don't think the adobe website, and forums in particular, are easy to navigate, so don't spend a lot of time searching that forum list. do your best and we'll move the post (like this one has already been moved) if it helps you get responses.



    <"moved from animate">
    Participating Frequently
    October 18, 2023

    Thank you for the link and your response.

    n. tilcheff
    Legend
    October 17, 2023

    You've posted in the wrong forum.

     

    Nick - Character Designer and Animator, Flash user since 1998 | Member of the Flanimate Power Tools team - extensions for character animation