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17 replies

DavidBurns
Participant
June 18, 2015

This is really fun to play around with. But I can't figure out how to lip sync to pre recorded audio as opposed to live.

Am I being thick?

Inspiring
June 18, 2015

You're not being thick, it's implemented with "engineer UI" right now.

You need to select your puppet in the timeline *and* have audio in your scene. Once you've satisfied those prerequisites, just go to the "Object" menu item and choose "Compute Lip Sync from Scene Audio".

Once that's done, you may want to experiment with slipping the audio a few frames.

Participant
June 18, 2015

Might be a dumb question but where do you get the application? I have a full access subscription but it doesn't show up in my apps list. I installed and updated all the rest but confused about this one.

Participant
June 18, 2015

Open After Effects then go to File > Open Adobe Character Animator

Participant
June 23, 2015

Thank you. I actually figured it out after the post but I appreciate your

taking the time to help.

KJerryK
Legend
June 17, 2015

Download the zip file under Sample Files, extract, and look in the Templates folder under Artwork

Participant
June 17, 2015

Where do I get the blank template for photoshop with the empty named layers?

Participant
June 17, 2015

Really excited to jump into this program and see what it can do. After recording is it possible to clean up the lip synch or are the puppet controls pretty rigid in terms of post-manipulation?

Inspiring
June 17, 2015

It's possible to assign keyboard triggers to your visemes(lip sync layers) and refine the automatic lip-sync, but since this is done playing back in realtime; it's not suitable for comprehensive refinement. We're currently looking into the best way to refine your lip-sync as well as making the lip-sync better so it will need less refinement. We do know that customers will need frame level control and we currently don't have that.

Participant
June 16, 2015

Awesome - I can't wait to experiment with this feature.  Thanks!

Participant
June 16, 2015

Cool stuff!