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Character Flashes T-Pose When Stopping Walk in Adobe Character Animator

New Here ,
Feb 15, 2025 Feb 15, 2025

I'm working with a character that has three views (left, frontal, right), each in a T-pose by default. In the frontal view, I manually positioned the arms down to create a natural resting pose.

When transitioning from the frontal view to a side walk, everything works fine. However, when the character stops walking and returns to the frontal view, it quickly flashes back to a T-pose for a split second before settling into my intended frontal resting pose (arms down).

 

I was also curious if there was a way to reduce the vertial movement on my character. When walking his chest seems to be moving up and down too much.

 

MRdKZSS.png

TOPICS
FAQ , How to , Puppet movement , Rigging
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Participant ,
Feb 16, 2025 Feb 16, 2025

If it's appearing in the video you shared, it's too subtle for me to catch. Is it possible the it's only appearing when you are previewing it in Record mode and isn't captured by the export?

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New Here ,
Feb 16, 2025 Feb 16, 2025

I double checked and it appears in preview as well as the export. It appears for about 1 frame and occurs when transitioning from walking to frontal view.

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Participant ,
Feb 17, 2025 Feb 17, 2025
LATEST

I know this isn't the answer you want to hear, but the best way to prevent this brief override of the animations is to change your default model from a T-pose to a more natural resting pose. 

 

In terms of support, the walk behavior has been replaced by the motion library in most cases. But since you have the behavior set up effectively, especially with multiple views, I suggest making a minor change to the way the puppet is presented in your animation. 

I can't think of a fix that would take less time to implement.

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