Coming from Spine/Live2d: How the hell do I make custom rigs?
I come from a game animation background; I taught myself Live2d over a weekend (back when the documentation was literally just the japanese text run through Google translate.), and I was a very early adopter of Spine2D; I've used both to make hundreds of puppets. Live 2D has you build custom behaviors into toggles and keyframes, and Spine2D adopts the more traditional bone system, where I basically associate image layers with a system of lines that have their own behaviors and run through the puppet. I've never had a problem rigging something up with either, and it wasn't hard to do something unusual or specific.
I bought Ch because the idea of creating "live" animations, where I could just move a puppet in real time with a mouse or keyboard prompt seemed much easier than manually setting keyframes; especially since I'm planning on creating puppets that are synced to voice recordings for some videos I want to make. I also expected it to be more robust than the product I assume it's trying to compete with, Live2d, for creating streaming and animation puppets that had fairly limiting parameters. But so far, I'm about ready to tear my hair out.
I'm trying to create a puppet that doesn't use the default rig, which it seems like I'm being forced to by tagging everything to the premade puppet system. I get that this might be useful for beginners, but I just want to make my own bones for my own, specific characters, which do specific things. I've been combing through the documentation on how to go about this, but it hasn't been helpful.
Can anyone recommend a tutorial that exists or can Adobe make a tutorial that shows experienced animators coming from other software, or how to make a custom rig? What if I want to make a spider character? Or a cat, or a snake? How would I go about doing this?
