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January 21, 2019
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[Conflict] Walking behavior vs Head Turner behavior

  • January 21, 2019
  • 1 reply
  • 439 views

Hi,

I have created a puppet with frontal , right and left profile. Each profile includes Head and body to make walking behavior work.

The problem is when I added head tuner behavior to control head direction by the camera, it turns all the body. Thats because the head turner searches for right and left profile.

I can't separate the head from each profile layer because it essential for walking behavior to be together.

Could you please guide me for a method that allows me to control the face direction by the camera without effecting on the walking behavior.

Thanks

Best Regards

This topic has been closed for replies.
Correct answer alank99101739

You can add behaviors to any level of the puppet. So instead of putting the head turning about the walk profiles, add a copy of the head turner behavior under each walk profile so the head turning can only see the profiles under it. (Putting it on the layer with walk profile tags is probably fine.)

1 reply

alank99101739
alank99101739Correct answer
Legend
January 21, 2019

You can add behaviors to any level of the puppet. So instead of putting the head turning about the walk profiles, add a copy of the head turner behavior under each walk profile so the head turning can only see the profiles under it. (Putting it on the layer with walk profile tags is probably fine.)