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omg651
Participating Frequently
May 7, 2021
Question

Copying Rigging to New Puppet

  • May 7, 2021
  • 1 reply
  • 1971 views

I'm having trouble doing this. I've created one character with three outfits. I'm trying to keep the same rigging for each of them so she changes while she's walking. 

 

However, I'm having a hard time duplicating the rigging on the character. 

 

I saved the puppet, then changed the original psd file. But when I go back into CA, only some of the rigging is the same. 

 

Can someone give me a step-by-step guide to making this happen? 

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1 reply

Inspiring
May 8, 2021

Need more clarification.

Do you have three seperate puppets (3 different PSD files)? Or is it one puppet with three outfits?

If it's one puppet with three outfits you will have to re-rig each new outfit.

omg651
omg651Author
Participating Frequently
May 8, 2021

I have three different PSD files. 

alank99101739
Legend
May 10, 2021

I tried that too. But when I update the artwork file, the rigging disappears. 


i don't know the exact rules to detect if the artwork has changed, but i have exported a puppet, imported it (which made a copy of the original artwork file) then edited the artwork file to copy and paste changes into the graphics (without renaming layers) and that worked (kept rigging). E.g. i changed a dress with a different dress. But i did not select a different psd file - I changed the contents of the existing artwork file on the imported puppet.

 

The export/import is important to make sure it copies the artwork file (duplicating the puppet in ch shares the artwork file). The other way is to use a single artwork file and use triggers to flip betweem clothes, but i did not do that to try and keep the puppets fast and lean.