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Hello everyone,
I’ve created a character in AI and set up the two arms to be animatable via draggers. According to the recording tutorial, you can animate the arms separately by assigning a second dragger. However, after adding the second dragger, both arms are still controlled by the first one.
In the error window, CH shows me the message:
“The handle tagged as magnet is not used by any behavior.”
Can someone help me fix this so I can animate each arm independently?
Thanks in advance for your help!
Bjoern
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When you double click on the error, does it show you the affected layer? In your case, it's possible you've added a behavior that is not being used by the model. Is it possible for you to share a screenshot of your puppet showing the rigging for the arms?
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when i double click it points on the right arm
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There is a "magnet" tag on the elbow of the right arm, which could be causing your problems. Delete the tag and replace it with "right elbow" and let's see if that fixes things.
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first - thx for your help! i delted the magnet - the reight elbow was already there. now Larm and Rarm animate both arms in the record menue. i posted the behaviour menue of my puppet below (german sry). there i have both arms installed, but obviously they both contain both arms...
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both arms relate to both arm´s handels. can i delete them somehow?
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The easiest way is to select the tag to highlight it and press "delete" from the keyboard. Keep us posted.
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unfortunately i can not only select it - will bring me directly to the marionette window... sigh
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ok - just ried to record the arms in 2 passes - and it works, that i seperately animate them, without affecting the other arm. i guess this is not how it is meant to be, but as it works - i´m happy with the solution!
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Yes, since you only have the one input, you can only operate one dragger at a time. However, there is another option, which is more advanced. CH will allow you to us the camera to control the body of the puppet. This video explains how it works: Body Tracking (Adobe Character Animator)
To make it work, some new behaviors need to be added to the puppet - Body and Limb IK - in the root directory. Additionally, you can add the Motion Library behavior in the same location to take advantage of some pre-built animations. This video explains how that works: Motion Library (Adobe Character Animator Tutorial)
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ok - thx for your help! all the best_b