Is there an easy way to take a preset character, like Chloe, which is about 800 X 1100, and enlarge it to a character I'm making that needs to be about 3200 X 4400.
Once I enlarge and save Chloe the way that it is right now, it looks like it will mess up the whole character. Does anyone have any suggestions?
Do you mean a way to scale up the rigging (sticks, handle positions, etc) to match the artwork change? Unfortunately, no, there isn't currently an automatic mechanism to make it easy to resize a character like that.
Thanks for your reply. What should I do if I want to use one of the puppets like Chloe as the template for a new character that I draw, but I want the resolution to be higher?
It is good to follow the hierarchy of an existing puppet - that will save a lot of pain. E.g. Hand positions grouping layers etc. This is half the battle of getting started - getting the hierachy right. Just rescale to whatever size you need.
After that you will need to fix a few things in the rigging.
Bottom line is its not that hard to redo the rigging. I would bite the bullet and learn it personally. Its still good to follow an existing puppet however because you will get the structure right (and a lot of mistakes happen there). Pick a puppet closest to what you want.