Feature request: improving the lip Sync (override mode)
Hello!
I am an animation professional, currently working on Disney productions. I just recently purchased a cloud license, and the main reason for it was to fiddle with Character Animator. Long story short, I LOVE IT.
Once thing that I found could be improved is the Lip Sync control . While the audio analysis is far superior to anything I have seen before (Toon Boom, Flash plugins, Crazy talk..) like any automated process, it could greatly benefit from the animator's input.
I tried to do this currently and found the way we can edit those phonemes is impractical. We need to play the audio and press the different keys at the exact time, for the exact duration of each phoneme. It would require several takes to get it just right.
Instead, I would like to propose this solution, which wouldn't require much code. Lipsync OVERRIDE MODE

Once selected, the timeline would display which phoneme is activated in each viseme (the information is already there, it would simply display it visually), and simply by selecting it and hitting the Key of the desired Phoneme, EX, "F" you would override the phoneme displayed for the exact duration the audio analysis set.
If that wouldn't be accurate, we could use our current means to adjust that.
Splitting phonemes to add more info with the razor tool could be a great addition too. It's currently easy to adjust the duration of the phonemes, but not to change them or add new ones.
I'm looking forward to work with you in improving this amazing new system.
