Skip to main content
Participant
July 9, 2019
Question

Frame-lag in cycle layers.

  • July 9, 2019
  • 2 replies
  • 354 views

Hello guys, I have a Spongebob puppet doing the "imagination" animation, its 16 frames long but every time I play it... it lags, therefore missing some frames, I need to play it many times before it runs smoothly, but then if I press other triggers and come back to the "imagination" trigger, the same lag occurs, so again I need to play it many times to get it smooth. Is there something I'm missing, or it's the computer fault?

    This topic has been closed for replies.

    2 replies

    alank99101739
    Legend
    July 10, 2019

    That might need a faster computer... There were some settings like whether to use hardware acceleration, but I have no experience with how to get optimal speed from them.

    Could you do a short recording, export as media, then see if that has the same problem? If not then I suspect it’s just the real time engine trying to keep up, so drops some frames to keep the frame rate right.

    @DanTull - any better suggestions?

    alank99101739
    Legend
    July 9, 2019

    Is it during playback or when you export a video? Playback real time is an approximation for speed. If it is during media export I would check if you are using consistent fps in CH as the media encoder.

    Participant
    July 10, 2019

    No, it happens in real time as it's going to air LIVE on television in a few weeks.