I have a puppet with multiple head views, front, 3/4, profile. Now I have the head as a layer picker rather than a swap set as I have in-betweens and it allows for a smoother motion and doing a cycle layer does not allow for a smooth transition from 3/4 to profile as it goes to the beginning of each cycle and makes the puppet appear to have a nervous tick. but when I tag the views to allow for eye movement, it removes the tags from Arm IK rendering it useless.
This is what it looks like before I add a head tag view.
I added only a front view
And when I go back Arm IK has no handles.
Does Arm IK only work with a puppet with no head turns or views?
I have exactly the same problem. Dan Tull offered me this potential solution:
Also, I just noticed that your Arm IK behavior isn't actually finding the arms. It seems to be getting confused because the head views are tagged so it doesn't find the arm handles in the body (which has no view tag). I need to confirm if that's a bug, but the tagging the body as Frontal seems to ensure the arm handles are found/recognized."
I'll try to work on it later today too.