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TraceyB831
Known Participant
April 28, 2022
Answered

How to make a puppet row a boat.

  • April 28, 2022
  • 2 replies
  • 1194 views

Hi. I've got my puppet in a rowing boat. I've tried with the CH magnets, following okay samurai on youtube but the oars are floaty/gittery and not sticking to the hands and the hands and oars wont stick together. Is it better to try another way such as moving the oars manually in AE ? Or create a sequence in PS ? Thanks

This topic has been closed for replies.
Correct answer k_oshiro

Japanese is translated into English using translation software.

(1) Independent paddle (oar) layer.
(2) Place the origin handle at the center of the rotation.
(3) Add secondary behaviors at the wrist position.
(4)Fix the paddle with the stick tool.

 

https://youtu.be/QAJObXoxL7o

 

Thank you.

2 replies

k_oshiro
Community Expert
Community Expert
April 28, 2022

 

Japanese is translated into English using translation software.

 

Using the "Primary/Secondary" behavior added in the beta version, it is relatively easy to row a boat.

 

Sample puppets are also available for download.
https://drive.google.com/file/d/1U1eKVOLXAGpUvDdMA-6rpwoyxF7G1sZ-/view?usp=sharing

 

Here is an instructional video on YouTube.

https://youtu.be/cEu0VP0MUsw

I am not good at English, so I am explaining in Japanese.

Thank you.

k_oshiro(AdobeCommunityExpert)
TraceyB831
Known Participant
May 6, 2022

Thank you so much for your help. At first it looked like I had all the right tags etc. I deconstructed my oars and arms and started again following your simple video. Remembering to rename the tags of leader (wrist) and follower ( tagging oar as wrist and follower). It works.

TheOriginalGC
Community Expert
Community Expert
April 28, 2022

You could create a sequence in Adobe Animate and then use Cycle Layers to run it in CH. Just brainstorming at this point.