Inside The Physics
First let me say, the physics behavior is awesome. I love that you can control the gravity, weight, friction, etc. It is advanced enough that you can create an animation to resemble a Rube Goldberg machine.
The physics in my animation are mostly working as expected. There are a couple of sticking points for me. My first puppet (I'll call it the Swivel) is like a stick and has dynamics and collision as well as a fixed point at its center so it will swivel around when contacted. My second object (I'll call it the Ball) is a circle and only has collision, so it floats near the Swivel. I want the Swivel to be hit and begin to spin, then collide with the second, causing the second to fly off quickly. It'd sort of be like a bat swinging around to hit a baseball.
The Swivel doesn't seem to spin very quickly and the Ball doesn't go far or fast. Each has its own physics behavior. I've adjusted the gravity for the Swivel. I've adjusted the weight, friction and bounciness for both. Occasionally, these adjustments give me unexpected results. They never give me a harder Swivel-hitting-the-ball result.
How are gravity and weight related? Can I assume that increasing the gravity is not the same as increasing an object's weight? And when does friction come into play? There's no air resistance, is there? Is it only when two objects collide?
Sorry, lots of silly questions. Would love a better understanding of how these physics parameters work together.
