Is there a way to completely isolate the mouth movement, using only the information gained by the "audio input"?
I've completed the mouth sync using "compute lip sync from scene audio". No more mouth animation needed, and have therefore deselected the "lip sync" function on the puppet properties panel.
But the mouth continues to pick up information (it moves) when the "Face" camera input is selected.
Is there a way to completely isolate the mouth movement, using only the information gained by the "audio input"?
Any help appreciated! Thanks, Ed
