• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Issue with hands when dragging arms

Community Beginner ,
Mar 11, 2022 Mar 11, 2022

Copy link to clipboard

Copied

Quick question regarding dragging arms and hands...

 

With my new character design (with higher level of details, mainly for the hands), every time I drag the arms, the hands take a while to slide and the result is weird.

 

Do you have any tips on how to avoid this?

TOPICS
Bugs , Puppet movement , Tips and tricks

Views

374

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Adobe Employee , Mar 17, 2022 Mar 17, 2022

From your preview it looks like there's a lot of stuff being held in the arm as triggers. I think what's happening is the "weight" of that stuff is lagging behind, causing the hand to bend on itself and feel sluggish. You might be able to fix this by either a) making the inner contents independent, or b) adding a long stick on the arm group that extends from the forearm into the props area to keep everything straight.

 

If it persists, please File > Export > Puppet, and upload/share your .puppet

...

Votes

Translate

Translate
Community Beginner ,
Mar 11, 2022 Mar 11, 2022

Copy link to clipboard

Copied

Here's an example

 

Capture d’écran 2022-03-11 à 17.20.02.png

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Mar 11, 2022 Mar 11, 2022

Copy link to clipboard

Copied

I would suggest checking your rigging. The rigging should be in the root of the arm. The stick for the arm should extend almost to the palm, where the handle for the wrist and dragger will be.Hand handle.png

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Mar 14, 2022 Mar 14, 2022

Copy link to clipboard

Copied

Thank you @TheOriginalGC  but the problem persists

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Mar 14, 2022 Mar 14, 2022

Copy link to clipboard

Copied

 

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Mar 14, 2022 Mar 14, 2022

Copy link to clipboard

Copied

Can you show us the layer hierarchy on the rigging?

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Mar 16, 2022 Mar 16, 2022

Copy link to clipboard

Copied

Sure, that layer hierarchy?

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Mar 16, 2022 Mar 16, 2022

Copy link to clipboard

Copied

Yes. It appears that the hands are not sublayers of the arms. Try changing the hierarchy so that the hand layers are within the arm group so that when the arm is moved, the hands naturally move with it.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Mar 17, 2022 Mar 17, 2022

Copy link to clipboard

Copied

Hey,

the current layer hierarchy is:

+LEFT ARM

-- ARM

-- HAND

-- HAND 2 etc..

 

Even with all hand sublayers in the "ARM" sublayer it still doesn't work 😞

Plus, the movement is pretty natural, maybe there is a parameter to speed it up, idk?!

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Mar 17, 2022 Mar 17, 2022

Copy link to clipboard

Copied

There's probably something simple that I'm missing. Maybe one of the pros like @oksamurai could help us out.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Mar 17, 2022 Mar 17, 2022

Copy link to clipboard

Copied

From your preview it looks like there's a lot of stuff being held in the arm as triggers. I think what's happening is the "weight" of that stuff is lagging behind, causing the hand to bend on itself and feel sluggish. You might be able to fix this by either a) making the inner contents independent, or b) adding a long stick on the arm group that extends from the forearm into the props area to keep everything straight.

 

If it persists, please File > Export > Puppet, and upload/share your .puppet file (via Google Drive, Dropbox, Creative Cloud, etc.) here or via DM so we can take a closer look.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Mar 21, 2022 Mar 21, 2022

Copy link to clipboard

Copied

LATEST

OMG thank you! It really is because of the "weight" of all the hand triggers. After deleting all useless layers in each project it finally works!! Thank you so much 🙂

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines