Left and right eyelids reacting with different strengths
I have a puppet with a Left Quarter view as its default. Both sets of eyelids react to the camera movement, but the right set reacts at about three times the strength. I've examined tags, I also tried removing the "left quarter" and "frontal" tags, but no luck.
The eyelids on this puppet had three variations for a swap-set and I was able to get a working puppet by getting rid of the options and it worked fine. So then I tried making full eye folders for each position and making the eyes a swap set and I got the same weird thing where only the right eyelids overreact. I'm finding workarounds here, so I'm not screwed, but I would LOVE to know why this happens and if I'm the only one it's happened to.
Has anyone else experienced this? Thanks!
