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Participating Frequently
October 10, 2018
Answered

Make character walk into a different direction

  • October 10, 2018
  • 1 reply
  • 6387 views

Hi guys.

I made a few characters and they can walk from left to right with the arrowkeys.

but how can i make him walk the other way?

greetings, cris

This topic has been closed for replies.
Correct answer alank99101739

Thanks guys for the quick answers.

i found my problem. and got another one. now it wont walk at all

so this is what maddys "views and handels" look like in CH

and this is what mine looks like

its seems like CH does not recognize my handels somehow.

i did create them and tagged them correctly i guess.

i'll upload my file tomorrow.

greetings


I think you are missing the tags on the top level profiles... oh! See you called them "Right Profil" (no "e" on the end). So that layer will not have been autotagged. Instead if found your head profiles and thought they were your body profiles! Then it looked for all the handles under the profile (which is Left Profil/Head/Left Profile in your case - a part of the head). Your handles are not under head (of course) so CH did not find them.

If you tag your "Right Profil" layer near the top with the "Right Profile" tag (in the Tags section of the puppet properties panel) and do the same for the left profile it will hopefully start working. (Or rename your layers so the autotagging kicks in - but that may loose any rigging under those layers.)

1 reply

KJerryK
Braniac
October 10, 2018

The easiest way to get started is to look at an example puppet that can walk different ways. If you go to Character Animator Examples  and download the Maddy puppet, that will help.

cx0rAuthor
Participating Frequently
October 11, 2018

thank you.

i already made my character walk forward and it can walk backwards.

so when i add a right and left profil (which i only have for my face right now) it will automatically walk with the left profil instead of walking backwards?
and Maddy has no bones attached to her. thats quit confusing me, because i rigged my other characters.

greetings

alank99101739
Braniac
October 13, 2018

ok i got it with the blending modes to transform the position X. thanks for the tip, and i thought you couldn't do that. even if its pretty much work to do so, and i would more like to work with automatic keyframes....but it works.

but it seems like i couldn't really synchronise the walk with the blend of the position.

so i recorded the starting position X to outside of the screen and walked with the body speed into the screen. this worked pretty fine for me.

my goal is it to make a fully animated cartoon with a story. they wont walk that much, but they'll have many emotions, mimic's and gesture. but the walk was pretty important. because i didnt get them to walk first, i thought im gonna make the walkingcycle with the blending mode step for step. well that would have been a lot of work, so im pretty happy now my character can walk with a click. :-)

but now i have to edit again a couple of other characters to "maddy-mode" so they can walk too -_- xD

so i think the framing of X in combination with bodyspeed will work best for me. but i will have to plan every movment in the current scene from the beginning, because with this tatic i guess i'll have to animate every position first in one take, so my character won't jump ...(?)

greetings


I cheated. I zoom in on the torso when they are walking so you just see the torso bobbing up and down. Its not great, but I avoided using walk behaviors back when I was starting.

Friendship (Extra Ordinary, Episode 1) - YouTube

I have since learnt the 3 quarters profile view is more common, then you don’t have to do so many camera shots. But its been a fun learning experience. I must admit I more tinker than do “real” projects.