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Participating Frequently
October 10, 2018
Answered

Make character walk into a different direction

  • October 10, 2018
  • 1 reply
  • 6387 views

Hi guys.

I made a few characters and they can walk from left to right with the arrowkeys.

but how can i make him walk the other way?

greetings, cris

This topic has been closed for replies.
Correct answer alank99101739

Thanks guys for the quick answers.

i found my problem. and got another one. now it wont walk at all

so this is what maddys "views and handels" look like in CH

and this is what mine looks like

its seems like CH does not recognize my handels somehow.

i did create them and tagged them correctly i guess.

i'll upload my file tomorrow.

greetings


I think you are missing the tags on the top level profiles... oh! See you called them "Right Profil" (no "e" on the end). So that layer will not have been autotagged. Instead if found your head profiles and thought they were your body profiles! Then it looked for all the handles under the profile (which is Left Profil/Head/Left Profile in your case - a part of the head). Your handles are not under head (of course) so CH did not find them.

If you tag your "Right Profil" layer near the top with the "Right Profile" tag (in the Tags section of the puppet properties panel) and do the same for the left profile it will hopefully start working. (Or rename your layers so the autotagging kicks in - but that may loose any rigging under those layers.)

1 reply

KJerryK
Brainiac
October 10, 2018

The easiest way to get started is to look at an example puppet that can walk different ways. If you go to Character Animator Examples  and download the Maddy puppet, that will help.

cx0rAuthor
Participating Frequently
October 11, 2018

thank you.

i already made my character walk forward and it can walk backwards.

so when i add a right and left profil (which i only have for my face right now) it will automatically walk with the left profil instead of walking backwards?
and Maddy has no bones attached to her. thats quit confusing me, because i rigged my other characters.

greetings

KJerryK
Brainiac
October 11, 2018

If you follow the Maddy template, you will also need a stationary view. The Maddy frontal is visible until the left or right arrows are pushed. The arrows trigger the walking views. The walking views are each rigged to walk individually. You could use a duplicate of the right view in place of the Maddy frontal. The duplicate should not be rigged to walk, then it will show only until an arrow is pushed.

As an alternate way to do this you can try using a swap set for the three views. This may provide more alternatives, such as not having the puppet start walking immediately when turned to the opposite direction.

As for when to use bones, it all depends on the puppet. Try different rigging until you get the motion you want.