Mouse tracking on assymetric eyes
I wonder if there is an "elegant" solution for this:
The eyes of the character on the left have different sizes. Controlling the pupls works fine with camera control, even though the eyes are assymetric. (picture 1)
However, the actual animation I want to do with these guys is quite complex, so I want to control the eyes with the mouse.

But: The mouse tracking seems to be either too strong for the smaller eye, or too weak for the bigger eye. I tried different values, but it seems mouse tracking can only relate to the size of one eye (I don't know how to express this correctly). When the mouse strength is high enough for the pupil to reach the rim of the bigger eyball, the other pupil is driftig out of the eye. (picture 2) If I set a low enough mouse strength for the pupil not to move out of the smaller eye, the pupil of the bigger eye doesn't move far enough.

I came up with two solutions: I could tag each individual eye with a face behaviour and control them seperately - but that might get even wonkier. Or I could make cycle layers with key triggers for the eye movements which would be a lot of work …
Is there a more elegant solution?
BTW: The CH puppets in the example I've seen are all rather symmetric and cartoon-like with big round eyes - I wonder if anyone has experimented with oher styles?
Is there a section in the CH forum to just share ideas or experiments?
