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Participating Frequently
September 26, 2021
Answered

My character mouth is flashing on and off...

  • September 26, 2021
  • 2 replies
  • 746 views

Hello,

I've read through similar problems on the forums and none of the solutions seem to help me out. I think I'm getting close to understanding the cause, but I don't know how to fix it. I think it has something to do with the layer cycles for "Aa" visemes, and possibly the "Uh". 

I've watched the Okay Samurai tutorials and can't seem to figure out where I went wrong.

Everything else seems to be working well enough for me to use. Only if the mouth would stop flashing.

Thank you in advance, I appreciate you're time. 

Rik

This topic has been closed for replies.
Correct answer alank99101739

https://drive.google.com/file/d/16vG0JiDiUMkJPcBn6FTbuBTbETmXAIED/view?usp=sharing


Your Ah / A 1 layer seems blank? So the first frame of the cycle layer shows nothing (hence the flicker)?

2 replies

alank99101739
Legend
September 26, 2021

Could it be something like the cycle layers does not have "hold on last layer" set? So it plays the cycle layer then disappears?

Participating Frequently
September 27, 2021

They do, I even did what someone suggested with using the "Blank" character and copying the behaviours and pasting them to my cycle layers for the Aa and Uh visemes. I'm really at a loss. And with this program... I'm sure it's something so simple, but so tiny I'll be kicking myself once we find the solution. I really appreciate you helping me brain storm.

Participating Frequently
September 27, 2021

Your Ah / A 1 layer seems blank? So the first frame of the cycle layer shows nothing (hence the flicker)?


THAT DID IT! THANK YOU AGAIN!

 

alank99101739
Legend
September 26, 2021

My guess is some of the visemes are bound to the wrong layer (or not bound to any layer). If you look in "Lipsync" behavior, it shows which layers the visemes bound to. You could check they are all correct there (did they bind to the layer you expected?)

 

The other thing you can do is create a recording, then put playhead over a viseme. You can right click on the viseme to change it (drop down menu) - go through each viseme one by one to see if they are all working.

Participating Frequently
September 26, 2021

Thank you for replying so quickly! I'll triple check the layers. And for the cycle layers behaviours, A and U, the bounding sound mouth would be on JUST the folder, correct? I think the only one that I needed to "assign" was the W-Oo, and that was because I miss labled it as "Wo". 

I supposed I could just accept that his mouth flashes and I can fix it in post with teh playhead over workflow. sure would have been nice if he just worked. I did the samething in the non-beta Ch and I didn't have any flashing on my other characters. I'm almost tempted to start from scratch and bring the photoshop doc into there. 

alank99101739
Legend
September 26, 2021

Yes, on the folder. No idea why its flashing - usually there is a reason. It can be educational to diagnose as you learn more about problems for next time (rather than starting from scratch). But tags can be finicky. You get one stray tag on the wrong layer and things can go really crazy at times. That is why I check tags first (e.g. look at Lipsync paths for each layer and make sure they are all siblings under the parent - if one bound the the wrong layer it gets really confusing).

 

Doing a recording in a timeline and checking each viseme there is the utimate check.