Need help rigging items on a turtles back!
Hello Community! Hope ya'll had a great weekend?
I need your collective genius to help solve this frustrating dilema im having with my Tutle Traveler character. Ive only just jumped back into character animator recently, and have been struggling with rigging up this Turtle character, over the last week or so, and have reached a road block with the sack of treasure on his back (CH file link below). I think i have the head good enough for my needs, but i cant seem to figure out the treasure on his back to move the way i imagine it to?
My goal is to:
- Get the Sack to move with the body/shell, but not stretch (as if its sitting on top of the shell )
- Idealy i would like it to shift slightly from the top a bit, as if it has weight to it? but not a must have, just a "like to have").
- I wanted the props under the of the rope to swing slightly (rubber chicken, fishing rod/fish), as well as the items in the sack peeking out the top.
- I imagine with the items in the sack. peeking out, i would need a new physics behavior for that layer, to help control its swing, so it doesnt clip out side of the sack.
- Bonus: the gandalf staff he is holding, i would love to have that to remain stationary where it would be touching the ground (like as if he has it planted in the dirt), and have it only move from the ground when i grab the handle of the wrist to move the arm in gensture.
I'm sure this is much simpler then i have made it out to be and it might just be the way i have the art setup?Ive tried everything with turning on and off the independance of certain items and layers, but the best i could muster was getting the sack to move with the body, adding pins and rods to reduce warping, but still cant get the items on and in the sack to swing.
The project file i shared has most of the independence of the sack and props turned off, since it got kinda muddy
Thank you all in advance, any help or tips/tricks would be greatly apreciated. I have a laundry list of to do's for this whole thing but this one has got me stuck a bit. Thanks again 🙂
