Answered
One Eye Moving Out of Range
- August 15, 2020
- 1 reply
- 644 views
When testing the rigging on my character's eyes, I am running into an issue where the pupil is going far out of the bounds of the eyeball. When I open up the character in rig mode and examine the eyes I notice that there is a huge area for the blue boundary box, and the yellow outline of the eye is way off as well. I'm completely new to Character Animator, so if anyone can offer any advice to help with this issue, it would be massively appreciated. I have attached the psd of the character in question. Upon importing this character and opening rig mode, you'll notice the huge boundaries on each of the eyes.


