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Mr. Andersons
Inspiring
June 21, 2018
Answered

Puppet dangle with physics

  • June 21, 2018
  • 2 replies
  • 958 views

Hello, when I added a dangle handle to an object it stopped responding to gravity and other physics properties. What did I do wrong?

https://gph.is/2MJ1M6f

    This topic has been closed for replies.
    Correct answer Mr. Andersons

    Thanks, now, can I make the 'tail' respond to the edges? -> https://gph.is/2I8OOv8

    2 replies

    alank99101739
    Legend
    June 21, 2018

    I assume you put the collide tag on the tail layer as well. Did you try putting some rectangles on screen with collude as well? Probably won’t help, but worth a try!

    alank99101739
    Legend
    June 21, 2018

    I normally have an independent layer that I attach to the puppet (e.g. hair) and then put the dangle on the hair. That is, I don't put the dangle on the root object, but on the child independent object that is attached to the root.

    In this example I had handy, the tie ("der") is independent and attached to the collar. The dangle at the bottom makes it sway relative to the rest of the puppet.  If I put the dangle on the root puppet, it also starts locking down the root puppet. So I suspect "that's just how it works".

    Mr. Andersons
    Mr. AndersonsAuthorCorrect answer
    Inspiring
    June 21, 2018

    Thanks, now, can I make the 'tail' respond to the edges? -> https://gph.is/2I8OOv8

    alank99101739
    Legend
    June 21, 2018

    I have not used collisions and the particle system etc much, but to get a bouncing ball, I got some rectangles that I put just off the edge of the scene window and put the "collide" tag on them as well as the "ball" puppet.

    There is also the Physics/Collide "bounce off sides" property, but I am not sure if that would work in your case or not.