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Puppet's torso follows head but the hips and legs don't.

Community Beginner ,
Nov 10, 2017 Nov 10, 2017

I'm having a problem where my puppet's legs and hips stay still while the torso and shoulders follow my head movements. It makes the character look stiff and unnatural. I have played around with quite a few of the rigging settings and can't quite figure it out.

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Guide ,
Nov 11, 2017 Nov 11, 2017

Please can you post a screenshot of your puppet and the layers panel so we can see the structure of your puppet. Thanks

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Community Beginner ,
Nov 13, 2017 Nov 13, 2017

Here is a copy of my .puppet file and a video showing how its moving.

https://drive.google.com/open?id=1hNX1y1VBmMKIVK03gqahY_wRXR3pOiWS

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Guide ,
Nov 14, 2017 Nov 14, 2017

Can you please upload screenshots directly into your message as we prefer not to use external links. Thanks

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Adobe Employee ,
Nov 30, 2017 Nov 30, 2017

The Walk handle and behaviors are fixing the lower body. If you disable the Walk behavior for the Right Profile, the body will bend.

You can enable the Show Mesh option in the lower-right corner of the Scene panel to see how the puppet mesh is fixed or not at that region of the puppet.

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Community Beginner ,
Nov 30, 2017 Nov 30, 2017

Ahh I see that.

Is there anyway to have the walk cycle enabled and have the front body move right? I need to have this character walk sometimes.

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Adobe Employee ,
Nov 30, 2017 Nov 30, 2017
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Community Beginner ,
Nov 30, 2017 Nov 30, 2017
LATEST

Yep...got it working. Thanks!!

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