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I'm having a problem where my puppet's legs and hips stay still while the torso and shoulders follow my head movements. It makes the character look stiff and unnatural. I have played around with quite a few of the rigging settings and can't quite figure it out.
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Please can you post a screenshot of your puppet and the layers panel so we can see the structure of your puppet. Thanks
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Here is a copy of my .puppet file and a video showing how its moving.
https://drive.google.com/open?id=1hNX1y1VBmMKIVK03gqahY_wRXR3pOiWS
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Can you please upload screenshots directly into your message as we prefer not to use external links. Thanks
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The Walk handle and behaviors are fixing the lower body. If you disable the Walk behavior for the Right Profile, the body will bend.
You can enable the Show Mesh option in the lower-right corner of the Scene panel to see how the puppet mesh is fixed or not at that region of the puppet.
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Ahh I see that.
Is there anyway to have the walk cycle enabled and have the front body move right? I need to have this character walk sometimes.
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Does this video FAQ help? Character Animator Tips & Tricks (June 2017) - YouTube
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Yep...got it working. Thanks!!