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Participating Frequently
July 4, 2022
Answered

Re: Puppet waist, during walk cycle, is doing something odd.

  • July 4, 2022
  • 1 reply
  • 1339 views

I was unable to get an answer to the question, I am reposting with edits to see if any suggestions will help finding the answer -

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I have been working on creating some puppets with Illustrator and CA. 

 

I recently watched this puppet walking video from Okay Samurai, and attempted to do this with some illustrator puppets I created.   

I noticed the waist on my puppet was larger than needed after watching the run & sneak styles. 

I opened the file in Illustrator, deleted some anchors on the waist shape, saved AI file, back to CA.

Now the waist looks like it is doing some odd behavior, but there are no behaviors added to the waist or body layer. 

The anchors at the bottom center of the waist stay in the same position, while the rest of the waist moves with the body in motion to the walk styles. 

 

Issue showcased in attached video file below. 

Puppet file here

 

Any suggestions, insights, recommendations are appreciated.

 

Thank you! 

This topic has been closed for replies.
Correct answer alank99101739

Okay, here is how I got rid of thedistortion. I deleted every limb, layer, and handle one by one, pulling a few more hairs out each time. Ended up with just the waist and two markers on the leg. Did not help. Reimported puppet and started again.

 

On the root THEWALKINGGUY layer, I moved the origin from down near his feet to his belly button. Then repeated for the origin handles for the child layers FRONTAL, RIGHT QUARTER, LEFT QUARTER.  Problem solved! The weird glitch over the pants for the leg on the side stopped!

 

So why do you ask? No idea in the slightest!!! But general advice is to have the origin for the character near the belly button (and that seems to be important per profile as well). Very very strange!

1 reply

alank99101739
Legend
July 4, 2022

I had a look at the video and the puppet, but I am not sure I am understanding what the problem is exactly.

 

Do you mean you want the waist line to stay flat and not bend? (If so, you can try a stick.)

 

Are you talking about the bum sticking out in strange ways when it walks? The original artwork when I had the arms shows the bum is sticking out before you start. Its just hidden behind the arms. 

 

Or do you mean bits of the body stick out in strange ways during the walk cycle? That can be impacted by where you put the origin handle for the leg (where it pivots).

 

With independent layers, it can be hard to get it right. I filled the two legs with colors just to make it easier to see how things were moving. It can take skill to get the origin points "just right" I am afraid, and sometimes you need to adjust the artwork and live with the "best you can".

 

If you are talking about the waiste not being straight, I improved that by adding a stick on the right profile body layer along the artwork line. Its now straighter. You have the waiste marker over to the left (not in the middle). I am not saying that is wrong, but it might be affecting where the bend in the artwork occurs.

Here is where I put the stick.

 

But I am not sure what the problem you are trying to fix is exactly sorry - hopefully some of the above might help.

 

Participating Frequently
July 5, 2022

Wow, this is a great explanation for questions that I had while building and didn't ask. Thank you so much!

 

I'm attaching a video with the issue, showing both quarter Run motions without legs. Theres an anchor that doesnt move with the waist on both quarters like it is Fixed while in motion. There isn't a handle on the anchor in CA. Unsure about why or how it happens. Not noticable with most walk styles with legs except Run & Sneak, where it looked off. 

 

I appreciate the feedback. Thank you!

alank99101739
alank99101739Correct answer
Legend
July 5, 2022

Okay, here is how I got rid of thedistortion. I deleted every limb, layer, and handle one by one, pulling a few more hairs out each time. Ended up with just the waist and two markers on the leg. Did not help. Reimported puppet and started again.

 

On the root THEWALKINGGUY layer, I moved the origin from down near his feet to his belly button. Then repeated for the origin handles for the child layers FRONTAL, RIGHT QUARTER, LEFT QUARTER.  Problem solved! The weird glitch over the pants for the leg on the side stopped!

 

So why do you ask? No idea in the slightest!!! But general advice is to have the origin for the character near the belly button (and that seems to be important per profile as well). Very very strange!