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I recently upgraded my laptop just so I could run Character Animator more quickly.
However, with the upgraded hardware, when I click Record, it takes 8 real time seconds to record 1 second of the scene. And it seems to be jerking forward 3 frames at a time.
The entire scene is 3 minutes and 40 seconds long.
At the present time, I only have 9 tracks in the timeline.
Any help would be appreciated.
Should I uninstall and reinstall Character Animator?
Thank you.
I *think* I found the answer on this thread:
I went into Edit > Preferences and set the default mic value to "No Input."
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Nope, that won't fix the issue. You can clear out the cache and that helps alittle bit but you, like me need a computer with 6 or 8 processors. Rendering time is insane for a five minute video. It takes my computer, with everything in memory cleared, with no other processes going, four to five hours to render a project. I have a quad core and I feel like I'm on Windows 95. I'm going to try making my video with the starter mode instead to see if my render time improves but I won't be holding my breath. Invest in a computer with 8 cores and a really good video card. Then you'll be future proofed and able to get work done much faster. I wish I could share a fast fix but the software is really demanding on the processors. You need more and faster processors.
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Thanks for your response. This is what I *think* is happening.
More and more companies are now storing files on a "cloud" server, rather than on the local hard drive.
So, when Character Animator starts saving files incrementally, it is saving those files to the cloud.
And on top of that: The bandwidth to and from that corporate cloud server is very slow.
At the present time I am trying to get my laptop to save files locally. Unfortunately, even when I save the files locally, the corporate system still automatically and continuously syncs those files to the corporate cloud server.
I'll let you know what happens.
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Just tested this, and I can't even his Play anymore. The play process moves incredibly slowly. I think my Character Animator is broken.
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Nope. The software is really advanced and requires six or eight cores with a fast processing speed, a lot of RAM, and a decent graphics card. Then it will get faster. I tested my theory on a friend's six-core and it was much faster, another friend has an eight-core and it rendered even faster than the six-core using the same five-minute CA project, puppet, and .wav files. It sucks to have a quad-core... Guess what I'm going to have to buy just to do my work even in Photoshop... a six to eight-core computer. I researched it and determined I can build one with more speed and power for the same price I can buy one with less power so it seems I'm building a new Frankenstein. Good luck to you.
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This is my laptop:
12th Gen Intel(R) Core(TM) i7-12700H, 2300 Mhz, 14 Core(s), 20 Logical Processor(s)
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I just uninstalled Character Animator, and re-installed it. So far it is working just fine.
(Knock on wood.)
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Okay, I spoke too soon. Character is not working on my laptop. I need focused help from someone at Adobe.
Please contact me.
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I *think* I found the answer on this thread:
I went into Edit > Preferences and set the default mic value to "No Input."
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Nevermind, wrong place