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Scene needs to be rotated by 180% after puppet resize in PS

New Here ,
Sep 29, 2020 Sep 29, 2020

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Hi All

I'm very new to Ch and Ps but have managed to make a puppet with head rotation, eyes moving, etc.

I've just added a torso and found the puppet image was too small (or perhaps too big, can't actually remember).

So I resized all the layers in photoshop using image->transform with all layers selected.

When I refreshed in Ch I've found the puppet is now 180% rotated so it doesnt appear in the scene (its sitting way above the visible scene, upside down).

The only way I can make the puppet the right way up and back in the scene again is by selecting the timeline and setting the property for transform->rotation to 180%.

How can a resize on the layers in photoshop cause the puppet to get inverted? - and what should I be doing to get the puppet to appear the right way up without having to apply a trasnform rotation? (using the rotation just feels like treating the symtoms and not the root cause).

Thanks for any advice.

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How to , Rigging

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LEGEND ,
Sep 29, 2020 Sep 29, 2020

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Never seen that one before! I normally use the Tranform behavior in Ch to resize the puppet for the scene. Ch normalizes the size, so i never found resizing externally helps - you just need to have high enough resolution in the image so scaling still looks good. So no advice sorry - just next time resize it in Ch rather than in the pad file.

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New Here ,
Sep 30, 2020 Sep 30, 2020

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Thanks - sounds like wise advice for future resize requirements....

I need to find a way in Ch to not need the rotation for now - if i find out what the resolution was I'll post it here...

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