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Participating Frequently
April 24, 2017
Answered

Single recording track for eye gaze and face properties for multiple head positions

  • April 24, 2017
  • 1 reply
  • 1646 views

How can I set a single recording track for eye gaze and face properties (specifically eye lid control) on multiple head positions?

Right now I am selecting all my of head positions and adding face / eye gaze properties to each position which adds a lot of recording layers which makes it confusion to animate

Thanks!

    This topic has been closed for replies.
    Correct answer Jeff Almasol

    I actually don't need the feet for that- I was just wondering if it worked with the walk property. It would be great to press up arrow and just have him bob up and down.

    The puppet you uploaded does work.

    The right eye is broken on the 3/4 view- any idea why?

    So all you did was add the face / eye gaze properties on the left / right profiles ?

    Its weird that doing that didn't work for me:/


    > The right eye is broken on the 3/4 view- any idea why?

    I think it's because your Right Eyelid Bottom groups are not warp independently (with a crown).

    > So all you did was add the face / eye gaze properties on the left / right profiles ?

    I moved the Face & Eye Gaze from the top level onto the Frontal, Left Profile, and Right Profile groups just within Macx (i.e., the ones that Walk is looking for). Then, I applied the five tags (Frontal, Left Profile, Left Quarter, Right Profile, Right Quarter) to each of those view's Head subgroups (i.e., "Front" and the others that you have 1/2/3/4 key triggers on). And, I removed the extra Fixed handle at the chest. I believe that's all I did.

    1 reply

    Jeff Almasol
    Adobe Employee
    Adobe Employee
    April 24, 2017

    Are you adding Face and Eye Gaze to each head because you need to have view-specific differences in their settings? If not, you should be able to just have Face and Eye Gaze higher up in the puppet hierarchy (e.g., at the root of the puppet) and that should only create one set of Face and Eye Gaze recordings.

    If you do need view-specific settings, their recordings would be separate tracks in the Timeline, but you could have top-level Face and Eye Gaze that has the defaults for all of the views, then only add Face and/or Eye Gaze to specific views that need to have different ones from that.

    Participating Frequently
    April 24, 2017

    No I do not need view specific differences in most cases. I rather not add them to each head.

    I added a face / eye gaze to my root (aside from the default ones) and it still only works on my forward facing head.

    layer names for my other heads are:

    Side Right (1!)

    3-4 Right (2!)

    3-4 Left (3!)

    Side Left (4!)

    Is there a problem with the way I named them?

    Participating Frequently
    April 24, 2017

    Ah, you're also using the Walk behavior, so there are nested uses for the profile/quarter views. At this time, it looks like you do need to put Face and Eye Gaze on each view of the walk (i.e., Frontal, Left Profile, and Right Profile); if you only needed head tilt/movement (and not eyebrow raises) for the switched views, you could leave Face at the top.

    For each walk view, you also need to tag the five views within the Head (i.e., Macx > Frontal > Head's subgroups should have the Frontal, Left Profile, Left Quarter, Right Profile, and Right Quarter tags).

    Also, if you want the chest to move up/down a bit more as the head moves, remove that extra Fixed handle/tag at the chest area (within each "body" group).


    I appreciate the extra tips.

    However even after putting the face/ eye gaze properties on each walk position (frontal, right profile, and left profile) I am still having the same problem.

    I find I have to apply to  face and eye/gaze to each Eye layer (Left and Right eyes for each head position and each walk position).

    This amounts to 30 recording tracks for all the faces.

    Anyway around this?

    Side question: How do i make my frontal version bob up and down as if hes walking?