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I don't know what the title should be, but here we go:
As you can recognize immediately, h̶e̶ ̶i̶s̶ ̶a̶ ̶C̶a̶r̶t̶m̶a̶n̶ ̶r̶i̶p̶-̶o̶f̶f̶ the puppet body is weirdly positioned by Ch. I guess it has something to do with pivot point? But I don't know how to fix it. Please someone help.
Thank you!
Download link for the puppet if you want to see more details:
https://www.mediafire.com/file/zlzzfp2oc0pculn/EEBS.puppet/file
I found a solution!
The torso is the one having problem, that is, the red colored chunk of the puppet, while the rest of the body is not affected by the shotgun. Therefore I edit the puppet in Illustrator by moving the torso out of the body group, save it, return to Ch. And then after the Dynamic Link synchronized, I return to Illustrator, put back the torso layer to the body group, tadaaa, problem fixed.
I am sure it is a bug for this version. Hopefully the Dev team will manage to get rid of it o
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Did you add the rifle after the original puppet was created?
I have seen a similar problem before when the central origin of the puppet changes after editing the artwork. I dragged the layers back in CH, but it was strange. Could be a bug - but would be confirm to see if the same as what I saw once before.
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Yes. The shotgun was added later on. So what should I do now? I don't want to redo everthing from zero as I already made some recording with that puppet.
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I found a solution!
The torso is the one having problem, that is, the red colored chunk of the puppet, while the rest of the body is not affected by the shotgun. Therefore I edit the puppet in Illustrator by moving the torso out of the body group, save it, return to Ch. And then after the Dynamic Link synchronized, I return to Illustrator, put back the torso layer to the body group, tadaaa, problem fixed.
I am sure it is a bug for this version. Hopefully the Dev team will manage to get rid of it on the future release.