Twinkling stars

Adobe Community Professional ,
Sep 20, 2021 Sep 20, 2021

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I would like to create a starry night sky for my character with a handful of twinkling stars. I am trying to find a way to do this without inserting a lot of layers for each star and rigging it with cycle animation behavior. Ideally, I'd want to just rig the star once and repeat it several times. Is such a thing possible with CH?

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Feature requests , How to , Rigging

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correct answers 2 Correct answers

LEGEND , Sep 20, 2021 Sep 20, 2021
Yes. Create a puppet star (with cycle layers or whatever) then add multiple star puppets to your scene using transform to position, scale, and rotate them for variety. Problem may be they all cycle together (in sync. If you offset them slightly at the start of the scene that might help.

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LEGEND , Sep 20, 2021 Sep 20, 2021
That is you can create one puppet, then add it to a scene multiple times if a small number (it will get slowe as you add more stats)

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LEGEND ,
Sep 20, 2021 Sep 20, 2021

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Yes. Create a puppet star (with cycle layers or whatever) then add multiple star puppets to your scene using transform to position, scale, and rotate them for variety. Problem may be they all cycle together (in sync. If you offset them slightly at the start of the scene that might help.

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LEGEND ,
Sep 20, 2021 Sep 20, 2021

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That is you can create one puppet, then add it to a scene multiple times if a small number (it will get slowe as you add more stats)

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Adobe Community Professional ,
Sep 20, 2021 Sep 20, 2021

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Thanks! I will give it a try. To be clear, you are suggesting that I make a puppet that is nothing more than the star cycle animation? I guess that it wouldn't need a head or a body, right?

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LEGEND ,
Sep 20, 2021 Sep 20, 2021

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Yes, exactly.

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