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TheOriginalGC
Community Expert
Community Expert
September 20, 2021
Answered

Twinkling stars

  • September 20, 2021
  • 1 reply
  • 758 views

I would like to create a starry night sky for my character with a handful of twinkling stars. I am trying to find a way to do this without inserting a lot of layers for each star and rigging it with cycle animation behavior. Ideally, I'd want to just rig the star once and repeat it several times. Is such a thing possible with CH?

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Correct answer alank99101739

That is you can create one puppet, then add it to a scene multiple times if a small number (it will get slowe as you add more stats)

1 reply

alank99101739
Legend
September 20, 2021

Yes. Create a puppet star (with cycle layers or whatever) then add multiple star puppets to your scene using transform to position, scale, and rotate them for variety. Problem may be they all cycle together (in sync. If you offset them slightly at the start of the scene that might help.

alank99101739
alank99101739Correct answer
Legend
September 20, 2021

That is you can create one puppet, then add it to a scene multiple times if a small number (it will get slowe as you add more stats)

TheOriginalGC
Community Expert
Community Expert
September 20, 2021

Thanks! I will give it a try. To be clear, you are suggesting that I make a puppet that is nothing more than the star cycle animation? I guess that it wouldn't need a head or a body, right?