Various "bugs" concerning "walk", "face", "lipsync", "interface"
Hello,
these are issues concerning various aspects of Ch that I encountered that may be bugs and will be listed below:
1. Walk behaviour:
*After* I record a walking animation with the walk behaviour (wb), the puppet starts to make strange things, like:
- After pressing "play" or "record" it runs out of the scene into space where I can't see what I'm recording because the anchor point seems to go flying.
- After NOT pressing play, i.e., without ANY input from keyboard or mouse, the puppet sometimes still starts to walk wherever he thinks has to go right now. It's a funny-fresh feeling of animated life, but in production, too anarchic sometimes.
2. Face behaviour (why does "behaviour" get red dots all the time? This is the right spelling, for heaven's sake, so please at least include BE spelling!!)
- Heads that are displayed through a head-turner behaviour don't actually behave like faces until I select each of them and add that resp. behaviour. This is not intended, right?
3. Lip-sync:
- I have said this before: I think the lip-syncing is amazing, but not yet all ready. For example, I have the impression that only one out of ten "F" (or "V") get caught by Ch, while using a Zoom H4 stereo mic and especially trying to pronounce "Fs" extra clear in order to get lips on the wonderful viseme.
4. Interface:
- When moving individual part's origin points around in the rig panel I don't see the green dots I think am supposed to see to indicate overlap/no overlap.
- If I delete recordings in a timeline in the record panel they sometimes don't seem to react well or, at all, and even if that content doesn't show any more, the lines sometimes stay.
Bottom line seems to me that there are very little bugs because that is one small list after many hours of work with Ch. Keep up the great work!
Hope this helps.
-Stefan