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TDFAP
Inspiring
October 18, 2017
Question

Walk Behavior and Swap Sets

  • October 18, 2017
  • 1 reply
  • 3498 views

Hi, AP here with a question about the walk behavior as it applies to Swap Sets. Previously I would use the right/left arrow keys to have this puppet move right/left and then revert to a neutral frontal view when no keys are being pressed. However now that I am integrating my puppet with Swap Sets, I use the right/left arrow keys to activate the walk behavior and the frontal view remains. What setting am I forgetting, or what do I have set incorrectly?

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1 reply

oksamurai
Legend
October 23, 2017

So I think this is the same issue as I ran into with the mouth stuff: https://youtu.be/1iS0gUoe1i8?t=11m16s

Basically, I think the profile triggers are potentially fighting with the walk triggers. Any time you have a behavior with invisible trigger-like tendencies - walk (trigger left or right), lip sync (trigger mouth shapes), face (trigger blinks), etc. - you can run into unexpected visibility issues.

If you remove the swap set for the profile changing does it work?

If it persists can you DM me the File > Export > Puppet to take a closer look?

TDFAP
TDFAPAuthor
Inspiring
October 25, 2017

Yes, it does work as intended when I remove the swap set, so I am going to assume it is a conflict between triggers. This particular puppet gets edited multiple times a day, so when I change the rigging to one action, it sometimes messes up the rigging for all the others - for instance, when I turned on CA this morning his independent warp settings (which appear to be correct the way I have BEEN using them) do not function the way they did last night when I quit working on this project. Now his head is moving away from his body, which should not be happening...

Let me know if you still want a look at the puppet file, I know you're busy and this guy has LAYERS where the issue could be, I will keep working on it till I get it right.

oksamurai
Legend
October 25, 2017
  • When you select the head it looks like there's something below it - a stick or tagged handle maybe? I wonder if that is having an effect on the head pulling off?
  • Check out Chloe from the Start panel - note how the only Fixed handles she has are on her BODY group. I would remove all the other fixed handles and just add them to the Body group - doing that should keep him planted on the floor.
  • Awesome character by the way - please keep me posted what you do with him!