Hi Jeff,
Here is the link you asked for: Dropbox - Character_boy.puppet
In addition to that, could you also take a look at whether keyboard triggers are set okay? They work differently each time I load CH.
Thank you.
Thanks for sharing the puppet.
It seems like the Neck handle needs to be added for the arms to move. One way to do this is to add it to the same handle as the Head handle (e.g., select each Head group, then add the Neck tag).
I noticed the heads were independent (with a crown), which means that they'll detach from the body. Just removing the crown will allow the head to stay attached to the body.
The arms and legs were using the Weld attach style, which will cause a little bit of warping at the attach point. If you don't want that and want the arms and legs to pivot, use the Hinge attach style.
On some keyboard triggers (e.g., the Q key, sometimes it's set to Latch and other times not -- e.g., one eyebrow will toggle only when held down, while the other will change as you tap & release the trigger key). Maybe that's contributing to the odd results with keyboard triggers?
The hands associated with the 8 and 9 keys are shifted to the right.
In the artwork file, there are two hidden <Path>s that will produce that Unnamed-1 layer in the Puppet panel. Just pointing that out, in case you didn't intend to keep those unnamed paths in the file.
Nice work on the character so far. Hopefully this information helps you progress a bit more.
Thanks.