Walk Cycle problems
Hey,
I just loaded a Character from a recent project, where we used DUIK to create walk cycles, into Character to see how it performs on setting up automatic Walk Cycles. I have come across some strange behaviors so far.
In my workflow I intended to use CA to do a stationary Walk Cycle, export it via a png Seq and than let the Character walk in AFX using some Expressions. Which works fine so far. However the Walk Cycles have some problems:
- at the start of the Animation the Character dips below the ground. This also happened in some situations where I used the keyboard to trigger the animation. In my case I could walk around the problem by rendering a 2sec Walk Cycle and ignoring the 1sec but in other situations this could be a major problem I guess

- my Character also moves slightly up and down where his feet should stay on the ground. At the start of the WalkCycle his heal touches the ground but during the phase where the leg should stay put it slightly lifts up and goes back down.

- his running style also looks really funny and probably can't be used in most situations (it is probably hard to tell from one image but trust me :-)) I guess to some degree it has to with the Character in general and his long legs, that are pretty tricky to animate, but maybe there can be done something against it in a future version of CA

Maybe some one from CA-Team can help here.
