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I'm currently creating scenes that involve a character walking at a body speed of 0% and I have a background puppet with a body speed of -15%. So it looks like my character is walking even though the background is just moving behind the character. My issue is that when I try to navigate throughout my timeline, the walking is always wonky. Rather than reversing the distance my background has traveled, when navigating, the background picks up where it was left off. I know there is a refresh button, and I do use that to start my scene new again, but I have to play the entire scene from the start and let it play out to understand where my puppet and background are, rather than just skimming through the scene in my timeline. Is there a fix for this?
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No fix that I know of. I agree that would be a good one to fix. Physics I understand can be hard (lots of bouncing balls etc), but walk behavior is surely deterministic? Or maybe walking stops moving the character when it collides with a physics object, so it is not easily deterministic.
I see this similar to syncing with a background video file. You want to scrub to a timeline point and have everything in sync so the layers can interact correctly.
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Yep! Luckily I found that I don't have to sit through the whole dialogue/scene by scrubbing my way to the point at which the avatar walks, letting the walk cycle play through normally, then scrubbing through until the next walk cycle happens. It's just strange that the scrubbing messes up the walk cycle distance vs letting the video play through.
Thanks for the follow-up none the less!