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Participating Frequently
December 6, 2021
Question

When body tracking enabled, animation lags, performance very slow

  • December 6, 2021
  • 1 reply
  • 1231 views

With just facial tags, handles, eye tracking etc. animation is very smooth with no noticeable lag.  As soon as I enable body tracking thing start severely lagging and animation becomes very choppy.  Is this normal and is there a setting to tweak performance for this?

Thanks,

Robb

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1 reply

oksamurai
Legend
December 7, 2021

Yes, it's processor-intensive. Body tracking takes up a lot of resources and will work best with devices that have our minimum specs or beyond. If you try body tracking and see the framerate in the lower left corner turn orange, that means either the puppet is complex enough to be causing strain or your system is struggling to meet that framerate. The options around this are to lower the framerate, simplify the puppet, or test on a higher spec machine.

Participating Frequently
December 10, 2021

Ok, so its a fairly new computer with 32 gig of ram and an 10th generation i7 (Intel Core i7-10710U) running at 1.10Ghz.

About 400 gig free space on the main drive.

 

The graphics are just intel onboard (Intel UHD graphics) perhaps that is the choke point.?  I need to look into where I can find whether or not it supports OpenGL 3.2.

 

Participating Frequently
December 10, 2021

couldn't find anthing about open GL but this is some info on the onboard graphics